Fool's Coffin - box with cards played on table in the background.

Fool’s Coffin

Fool's Coffin BoxFool’s Coffin is a drafting game for two to six players with a twenty minute play time. Players are adventurers attempting to acquiring treasure from an ancient king’s tomb. Complicating this are five ghosts that like to play tricks on intruders. I picked Fool’s Coffin a while back at Tokyo Game Market and finally got a chance to play it. I was initially drawn to it by its beautiful cards, but was also looking for a lighter game with short play time.

Contents

Game box and cards.There are 25 ghost cards (five per type) and thirteen types of items for a total of 30 item cards. Each item corresponds to one of the five ghosts. For example, a sword is covered by the weapons ghost. Finally there are six reference cards, one for each player, listing the tricks each ghost does.

Rules

The winner is the first player to get ten points. The starting player begins with two item cards, while the others begin with one. Each turn has three phases:

  1. Draw an item card
  2. Play item card
  3. Enquiry (attempt to acquire the item by consulting a ghost)

After phase three and checking victory conditions, the current player chooses a card from their hand and passes it to the next player, whose turn then begins.

“Enquiry” as phase three requires some explanation behind the word. The action is literally “うかがい” (ask/enquire), and it’s explained as 伺いを立てる, which is to ask a superior for permission. Rather than looting or otherwise forcibly stealing from the tomb, you’re instead politely asking the ghosts for permission to receive an item.

Phase 1: The player draws one item card to make a hand of three item cards. Phase 2: They then choose an item to attempt to acquire and plays it face up. Each item has a limited number times it may be asked for, and it is inverse of the point value. For example, a 4 point card can be tried for once, but a 1 point card can be tried for three or four times. Successfully acquiring a card gives the acquirer that many points.

Red jewel item card worth 3 points that can be attempted twice. Red ghost card of precious gems.
The item card on the left is worth 3 points and acquiring it may be attempted twice. The ghost card on the right is the ghost for precious gems.

Phase 3: Each attempt to ask a ghost for permission entails drawing a ghost card from the deck. If it is the same type as the item, the item is successfully acquired. If not, the ghost is placed in a row with other ghosts of its type. When the fourth ghost of the same kind is drawn, the item is acquired, but the ghost plays a trick before being shuffled back into the ghost deck. The type of trick is determined by the type of ghost. None are particularly harsh, and can even benefit the player by skipping the next player.

Impressions

I played a few times with my wife, and we both ended up on a similar strategy of trying to acquire items with the fewest ghosts on the table. Because drawing the fourth ghost matches any card, it’s both more likely that the least seen ghost will be drawn, and drawing a fourth ghost will still claim the item, albeit at the cost of a trick being played. Our first game was a bit slow as we learned the rules, but the games after that were quite smooth and we had fun playing it.

Fool’s Coffin (愚者の棺)
Time 20 minutes
Players 2-6
Ages 10+
Maker Polygonnotes
Artist and Game Designer: Chismy Nakajima (中島チスミー)
Details Official Site

 

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