Being one of the most popular TRPGs in Japan, Call of Cthulhu has a plethora of official and unofficial supplements. Given its popularity, it’s about time we take a look at one of them. Entitled Our Lady of Kanzashi (かんざしの聖母【マリア】) it is a scenario book for Call of Cthulhu.
Containing three scenarios ranging between 1924 and 1950, its cover channels the Taisho and early Showa era aesthetic. Kanzashi, which the girl on the right is holding and involves the third scenario, is an ornate hairpin that comes in a variety of styles.
We’ll take a brief detour and discuss the aesthetic of the cover and the period it references. The first scenario takes place in 1924, two years before the end of Taisho, and the last scenario in 1928, two years after the end. Continue reading Sanity in the Taisho Era
Following the look at Warlock magazine, we’ll go back to August 1994 and take a look at volume 2 of RPG Dragon (RPGドラゴン). Released as a bimonthly supplementary magazine to the monthly Dragon Magazine (ドラゴンマガジン), it sold for 800 yen at the time. I ordered it from Suruga-ya along with another magazine with a supplement about Magicalogia. Based on the insert advertising RPG Dragon, the main magazine sold for 600 Yen.
What caught my eye, was the list of games it focused on: Sword World, Battletech and Mechwarrior, Shadowrun, Monster Maker, Dragon Half, and Paradise Fleet, among others.
The page direction follows the traditional style of right to left, while modern game magazines are usually left to right. There’s a lot of content, and the order of it tends to be mixed, so rather than showcase in page order, I’ll list it by category. Continue reading RPG Dragon Magazine
I wanted to try Magicalogia (マギカロギア) for quite a while and finally had the chance to play thanks to a friend’s daughter who ran a game for my wife and I. It was a game of many firsts– while it was the first time for me playing Magicalogia, it as my wife’s first time playing a TRPG at all. We were originally going to do a two person game, but the scenario in question worked better for two players plus the game master, so my wife volunteered to join in.
After briefly scanning the scenario book “Tasogare”, the GM decided on the “Call” scenario. Tasogare is a collection of scenarios, some of which have been published in other sources and some that are new. One thing that impressed me with the book was being able to run the scenario, including character generation, without having preparing beforehand. Also, the guide to the scenarios breaks down the number of players, their level, Continue reading Hands on Magicalogia
Magicalogia: The Grimoire Wars RPG (マギカロギア：魔道書対戦RPG) is a TRPG written by Toichiro Kawashima, illustrated by Torizo, and published by Adventure Planning Service. It is the fourth entry in the Dice Fiction series, which includes Shinobigami. Following the formula this series is known for, the first half of the book consists of a replay while the second half is the rules. To give a feel of what it’s like to read, I’ll follow the same general order and summarize the interesting bits. Continue reading Magicalogia – The Great Book War
I’ve recently been enjoying Infinit Region, a blog about learning English through D&D. Started in 2011, the first post was about the author’s purchase of the Madness at Gardmore Abbey for 4e. In subsequent posts, the author focuses primarily on their experience learning English through their love of D&D, providing examples and advice for how to do so.
Kamigakari (神我狩) is a TRPG set in modern Japan that mixes anime action with Japanese folklore and then turns it up to 11. The Kickstarter for an official English translation was funded in just 55 hours and has already met its first stretch goal of including translator notes.
With the Kickstarter by Serpent Sea Games funded in just 55 hours, Kamigakari is now getting an official English translation! The Kickstarter runs until the end of November, so there’s still time to get in on some god hunting action.
Kamigakari: God Hunters (神我狩) is a Japanese TRPG about beings with supernatural powers protecting an unsuspecting world from the false gods. It draws on Japanese folklore, mixing it with a heavy dose of anime action for very cool results. Check out the Kickstarter description for more details.
Today we’ll take a look at Dracurouge, a TRPG set in an Everdark country. With the evil sun vanquished, vampire knights are now the protectors of the people.
First of all, the artwork and the ambience it creates is absolutely amazing. The style it affects through language is very immersive, but it also makes it a much harder read than most other TRPGs for me. It goes out of its way to use obscure kanji and words. The majority of the book is black and white, but the first few pages have full color illustrations. Continue reading Dracurouge
Following up on our look at Japanese TRPG magazines and then Game Mastery Magazine, we’ll next look at Role and Roll magazine. The issue I have at hand is volume 140 published in June 2016. Weighing in at 138 pages and A4 in size, there’s quite a bit of content for 1,200 Yen (~$12 USD). The majority of the content is black and white, but a few ads are in full color.
Role and Roll is published by Arclight and has been in print since 2003. It covers a variety of games, and while primarily focused on TRPGs, it also has some board game coverage as well. If you’re interested in what the very first issue was like, Continue reading Role and Roll Magazine
Last time we took a general look at analog game magazines in Japan, but this time we’ll dig into Game Mastery Magazine. Game Mastery Magazine is published by Group SNE and focuses on their various games. Published in March, volume 3 focuses on the history of Sword World and takes a peak at what is coming this summer with version 2.5. In addition to its Sword World coverage, it’s packed with articles about various TRPGs and board games. A4 in size, it is 162 pages and sells for 1,800 yen (roughly $18). Printed mostly in black and white, there are several full color sections. It’s available at local game shops as well as Amazon Japan