Giant robots piloted by teenage girls? Check.
Fighting to save the world from a secret society? Check.
Deck building game? Check.
The indie card game Core Connection Sacred Machine Resonance: (神機共鳴 コア・コネクション) embodies the giant mecha genre and comes in a sleek package. Players begin as unknown pilots in mass produced robots, and later choose a famous pilot and ancient humanoid weapon known as “Resonant”. Together with their robot, they’ll battle the secret organization “Nebula’s Heart”. From the back of the box: choose from six pilots that grow in power as the game plays and six robots for a total of 36 variations. And when things get rough, unleash the pilot and robot’s true power.
I had my eye on the “NoviNovi” TRPG games for a while before finally picking up “The Horror” edition at Tokyo Game Market. Created and illustrated by Takashi Konno, the original version that was self-published by the creator was a fantasy setting. It was picked up by Arclight Games and both horror and steampunk versions have been released. The subtitle explains the meaning behind the name: NOVIce NOVIce Table talk Role-Playing Game the HORROR. It’s a self-contained and easy to play TRPG that only takes thirty to sixty minutes, with everything you need to play in the box. No paper or pencils required. Continue reading Novi Novi TRPG: The Horror
Today we’ll be taking a look at the card game Word Sniper. Designed by Masahiro Ogawa, the board game shop Rigolier picked it up and released a new version with art by hoccipocci. A word play game, players complete to say a word beginning with a character related to a theme. For example, if the “Food” theme came up and the “su” card was on the table, I could say “sushi” and get a point.
Coming in a playing card sized box, it includes 50 double sided cards and one set of instructions. One side of the card has a theme Continue reading Word Sniper
Today we’ll be taking a look at Sakura Arms (桜降る代に決闘を), a two player card game I picked up at a previous Tokyo Game Market. There is now a new edition and apparently a digital edition as well, but we’ll be taking a look at the previous version, which is also the base for the English version of the game.
Coming in a sturdy box, the first thing that stands out is the beautiful artwork. The artist Tokiame has developed quite the following with signing events at Tokyo Game Market always having long lines.
Game play is estimated to take ten to twenty minutes, including deck building. When I played with a friend, our games took a bit longer as we were still learning the rules, but even so, finished quickly.
Included in the box are 80 cards, 7 goddess (“megami” 女神 cards), two interlocking boards, cherry blossom petal counters, a short rulebook and card list. The cards themselves have a high quality feel to them and are quite beautiful. Continue reading Sakura Arms – 桜降る代に決闘を
After probably twenty years away from Games Workshop games I’ve dipped my toes in again with Warhammer Underworlds: Nightvault. For the last year or two I’ve been painting Star Wars: Imperial Assault miniatures and enjoying that, so when the Warhammer Yokohama shop opened up nearby I was tempted to pickup one of the smaller skirmish games, but managed to resist.
A week later a friend wanted to get started with Shadespire and form a group, so I decided to pickup the Magore’s Fiends warband. Cue the Nightvault release and its bonus items still being available and my wallet got a bit lighter.
It’s hard to believe that it’s already New Year’s Eve! I had fun playing Hanamikoji a few times with my wife the other night. Taking its name from a famous street in Kyoto, it is a beautifully illustrated game about earning the favors of geisha by giving them the tools they specialize in. While a simple and fast game to play, there’s a lot of thought and reading of the other player that goes into each round. Continue reading Hands on Hanamikoji
I finally had a chance to play Shinobi Empire, one of the games I got at the last Game Market. I found it to be an easy to pick up and lighthearted game that was fun to play. One of the coolest things about this game is the cards themselves. Each card has a unique image, a mix of cute and cool, and they form a neat multi-storied castle as you play.
Players choose a set of seven colored tokens that correspond to the color of the ninjas they receive points for. Each player is dealt a hand of five cards. The player who is wearing the simplest clothes (most ninja-like) goes first, with play proceeding clockwise. A turn consists of a player drawing a card from the deck and then placing one card.