Fool’s Coffin

Fool's Coffin BoxFool’s Coffin is a drafting game for two to six players with a twenty minute play time. Players are adventurers attempting to acquiring treasure from an ancient king’s tomb. Complicating this are five ghosts that like to play tricks on intruders. I picked Fool’s Coffin a while back at Tokyo Game Market and finally got a chance to play it. I was initially drawn to it by its beautiful cards, but was also looking for a lighter game with short play time.

Contents

Game box and cards.There are 25 ghost cards (five per type) and thirteen types of items for a total of 30 item cards. Each item corresponds to one of the five ghosts. For example, a sword is covered by the weapons ghost. Finally there are six reference cards, one for each player, listing the tricks each ghost does.

Rules

The winner is the first player to get ten points. The starting player begins with two item cards, while the others begin with one. Each turn has three phases:

  1. Draw an item card
  2. Play item card
  3. Enquiry (attempt to acquire the item by consulting a ghost)

After phase three and checking victory conditions, the current player chooses a card from their hand and passes it to the next player, whose turn then begins.

“Enquiry” as phase three requires some explanation behind the word. The action is literally “うかがい” (ask/enquire), and it’s explained as 伺いを立てる, which is to ask a superior for permission. Rather than looting or otherwise forcibly stealing from the tomb, you’re instead politely asking the ghosts for permission to receive an item.

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Invictus: the King

Invictus: The King deluxe edition box cover.

After trying out NoviNovi TRPG: The Horror, I next played a few games of Invictus: the King, a two player tactical card game. I originally picked this up at Tokyo Game Market 2019 because I loved the art, but it was also fun to play. Gameplay is symmetrical, with both players building their deck from the same set of cards.

What’s in the Box

Box contents: rulebook, cards, pieces, and folding board.

The are multiple themed editions, such as Japan and Egypt, but I have the original Medieval deluxe edition. The difference between the deluxe edition and others is the inclusion of a board and wooden tokens. Contained within is a folding game board; five types of soldiers with twenty cards each; 5 king cards; 5 wooden pieces (one for each unit color); and the rulebook. Continue reading Invictus: the King

Hands on Novi Novi TRPG: The Horror

Over the holidays I finally had a chance to play Novi Novi TRPG: The Horror. I had high expectations for it being an accessible TRPG to play with my wife, but it didn’t quite work as well as I had hoped. It’s a good game, it just wasn’t a good fit for us.

NoviNovi TRPG: The Horror Box

For background, my wife’s experience with TRPGs is playing a game of Magicalogia and seeing me play games of D&D and FFG Star Wars. We’ve watched a number of zombie shows and movies together, so I thought the horror theme would be a better hook than fantasy. To my surprise, she was more engaged with Magicalogia, Continue reading Hands on Novi Novi TRPG: The Horror

Core Connection Sacred Machine Resonance

Giant robots piloted by teenage girls? Check.
Fighting to save the world from a secret society? Check.
Deck building game? Check.

The indie card game Core Connection Sacred Machine Resonance: (神機共鳴 コア・コネクション) embodies the giant mecha genre and comes in a sleek package. Players begin as unknown pilots in mass produced robots, and later choose a famous pilot and ancient humanoid weapon known as “Resonant”. Together with their robot, they’ll battle the secret organization “Nebula’s Heart”. From the back of the box: choose from six pilots that grow in power as the game plays and six robots for a total of 36 variations. And when things get rough, unleash the pilot and robot’s true power.

Box cover and contents

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Novi Novi TRPG: The Horror

Novi Novi TRPG: The Horror box front
Novi Novi TRPG: The Horror box back

I had my eye on the “NoviNovi” TRPG games for a while before finally picking up “The Horror” edition at Tokyo Game Market. Created and illustrated by Takashi Konno, the original version that was self-published by the creator was a fantasy setting. It was picked up by Arclight Games and both horror and steampunk versions have been released. The subtitle explains the meaning behind the name: NOVIce NOVIce Table talk Role-Playing Game the HORROR. It’s a self-contained and easy to play TRPG that only takes thirty to sixty minutes, with everything you need to play in the box. No paper or pencils required. Continue reading Novi Novi TRPG: The Horror

Word Sniper

Today we’ll be taking a look at the card game Word Sniper. Designed by Masahiro Ogawa, the board game shop Rigolier picked it up and released a new version with art by hoccipocci. A word play game, players complete to say a word beginning with a character related to a theme. For example, if the “Food” theme came up and the “su” card was on the table, I could say “sushi” and get a point.

What’s Inside

Coming in a playing card sized box, it includes 50 double sided cards and one set of instructions. One side of the card has a theme Continue reading Word Sniper

Sakura Arms – 桜降る代に決闘を

Box frontToday we’ll be taking a look at Sakura Arms (桜降る代に決闘を), a two player card game I picked up at a previous Tokyo Game Market. There is now a new edition and apparently a digital edition as well, but we’ll be taking a look at the previous version, which is also the base for the English version of the game.Back of the box

Coming in a sturdy box, the first thing that stands out is the beautiful artwork. The artist  Tokiame has developed quite the following with signing events at Tokyo Game Market always having long lines.

Game play is estimated to take ten to twenty minutes, including deck building. When I played with a friend, our games took a bit longer as we were still learning the rules, but even so, finished quickly.

Contents

Box contents

Included in the box are 80 cards, 7 goddess (“megami” 女神 cards), two interlocking boards, cherry blossom petal counters, a short rulebook and card list. The cards themselves have a high quality feel to them and are quite beautiful. Continue reading Sakura Arms – 桜降る代に決闘を

Warhammer Underworlds: Nightvault

After probably twenty years away from Games Workshop games I’ve dipped my toes in again with Warhammer Underworlds: Nightvault. For the last year or two I’ve been painting Star Wars: Imperial Assault miniatures and enjoying that, so when the Warhammer Yokohama shop opened up nearby I was tempted to pickup one of the smaller skirmish games, but managed to resist.

Freebie play mat
Freebie play mat

A week later a friend wanted to get started with Shadespire and form a group, so I decided to pickup the Magore’s Fiends warband. Cue the Nightvault release and its bonus items still being available and my wallet got a bit lighter.

Nightvault box with bonus dice and dice bag
Nightvault box with bonus dice and dice bag

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Hands on Hanamikoji

Hanamikoji contents - 7 geisha cards and 7 types of tool cards. Victory and action tokens. Rules in multiple languages

It’s hard to believe that it’s already New Year’s Eve! I had fun playing Hanamikoji a few times with my wife the other night. Taking its name from a famous street in Kyoto, it is a beautifully illustrated game about earning the favors of geisha by giving them the tools they specialize in. While a simple and fast game to play, there’s a lot of thought and reading of the other player that goes into each round. Continue reading Hands on Hanamikoji

Hands on Shinobi Empire

I finally had a chance to play Shinobi Empire, one of the games I got at the last Game Market. I found it to be an easy to pick up and lighthearted game that was fun to play. One of the coolest things about this game is the cards themselves. Each card has a unique image, a mix of cute and cool, and they form a neat multi-storied castle as you play.

Instructions, 35 tokens, and 54 cards
Instructions, 35 tokens, and 54 cards

Players choose a set of seven colored tokens that correspond to the color of the ninjas they receive points for. Each player is dealt a hand of five cards. The player who is wearing the simplest clothes (most ninja-like) goes first, with play proceeding clockwise. A turn consists of a player drawing a card from the deck and then placing one card.

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