Core Connection Sacred Machine Resonance

Giant robots piloted by teenage girls? Check.
Fighting to save the world from a secret society? Check.
Deck building game? Check.

The indie card game Core Connection Sacred Machine Resonance: (神機共鳴 コア・コネクション) embodies the giant mecha genre and comes in a sleek package. Players begin as unknown pilots in mass produced robots, and later choose a famous pilot and ancient humanoid weapon known as “Resonant”. Together with their robot, they’ll battle the secret organization “Nebula’s Heart”. From the back of the box: choose from six pilots that grow in power as the game plays and six robots for a total of 36 variations. And when things get rough, unleash the pilot and robot’s true power.

Box cover and contents

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Playing at the Game of Life

Things are starting to settle down a bit and I’m finally able to game again. A friend organized a board game day and the first game we played was quite interesting– Life (人生ゲーム). I’ve played the American version when I was a kid, so it was interesting to revisit as an adult. Adding on to that, there are a number of changes unique to the Japanese version. I got a kick out of it, so wanted to share a few pictures of it.

Back of the box. The game has expanded from what I remember. There are now four add on expansion boards included with the game.
The game has expanded from what I remember. There are now four add on expansion boards included with the game.

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