I picked up Merchants of Haniwa (埴輪の商人) at Tokyo Game Market and had the chance to play with some friends. It’s a game for three to five players and plays for about 30 minutes.
But first, merchants of what? Haniwa are terracotta figures from the Kofun era of Japan with a distinctive shape. Once you’re familiar with the shape, you’ll spot references to them all over the place. 2023 Fall Game Market had two Haniwa related games for sale, and intrigued by the different approaches, I picked up both. We’ll be looking at Merchants of Haniwa this time, but we’ll take a look at the other one next time. Continue reading Merchants of Haniwa
By chance, I received a question asking where to search for BattleTech goods in Japan. While researching that, I stumbled upon a monthly BattleTech event in Chiba at hobby shop Miniature Forest and immediately jumped at the opportunity to play.
Background
But first, some personal history. As I’ve written about before, I was really into BattleTech as a teen, devouring the novels and sourcebooks. Despite having the third edition box set, Aerotech, and BattleSpace, I actually only played once or twice. When I moved to Japan, I decided to let it all go and either sold or donated it. While dormant, my interest continued to linger, so I dove right in when the HBS BattleTech game was released. It also prompted me to later back the Clan Invasion kickstarter. Its arrival was during the Covid pandemic, so there it stayed on my shelf.
Kashiwa BattleTech Workshop
Grinder game map.
Now on to the event! The shop owner created a name card for me that doubles as a point card. The cost was just the shop fee (¥1,500), with the event itself being free. Roughly fourteen people participated across three tables. The table I was at was a grinder game with the other players teaching me how to play. The other two tables escalated in complexity.
I first heard of the game Goita at Cafe Subbox in Nagano and picked up a copy there. Originating in the Ushitsu region of Noto Peninsula around 1900, Goita is a game played with shogi-like tiles or cards with four people split into two teams. The goal is to be the first player to play all their cards, with the last card determining points scored. There are several variant win conditions that add complexity.
In the Box
Being a traditional game, there are multiple publishers of Goita. The one I have is from Ten Days Games and consists of thirty-two cards, four reference cards, and four score cards. The rules fit on a single small two sided sheet of paper.
The cards feel nice in the hand and are well thought out. The center of the card is Continue reading Goita
One of my first purchases at Role & Roll station was the Sky Knights Manga Gamebook (漫画deゲームブック第一弾). What sets this apart from other gamebooks is that it’s entirely a manga, not just book with illustrations. Written by Sugimoto John (杉本=ヨハネ) and illustrated by Nakayama Shohei (中山将平), it tells the story of a humanoid bird Sky Knight hunting down the king’s murderer.
B5 in size, its fifty-two pages of black and white illustrations wrapped in a color cover was a fun adventure. Included is a bookmark that serves as a character sheet, one side for each character. It took me a total of four tries to successfully complete the story. Continue reading Sky Knights Manga Gamebook
I’ve been totally impressed with the Doujin TRPG Catalog 2023 (同人TRPGカタログ2023) edited by Suguru Cioya. It’s a follow up to the previous catalog (同人TRPGカタログ201X) published in 2020. That version contained 175 entries, while the new edition has expanded to 283! Well, 246 are in the main book, and another 37 are in a separate book dedicated to derivative works whose relation to copyright may be questionable. While both are available in print, the latter is also freely available on Booth.
As a kid I adored the Torneko story arc and running a shop in Dragon Quest IV, so when I saw the indie TRPG Hakke Gogyou Shou (八卦五行商) and its beautiful cover, I was immediately intrigued. A slim fourteen black and white pages with a glossy cover, it’s a game of merchants peddling their wares in an ancient China inspired fantasy.
The name itself is composed of three words: Eight Trigrams Divination (八卦), Five Elements (五行), and Merchant (商), with the shapes behind the title corresponding to the concepts. Not being very familiar with them and the book assuming some familiarity, a bit of research helped with reading. Continue reading Foretelling the Elements of Trade
A dragon has taken up residence in the mountains near the town of Havinia. Drawn to the region by this threat, the characters have limited time to prepare for battle while hunting the dragon. This is the premise of the cooperative RPGesque board game Dorasure.
I had been interested in Dorasure since I first saw it, but only recently picked it up at the Fall Tokyo Game Market. Published by the miniature shop Giant Hobby, Dorasure is cooperative board game with simple mechanics that is difficult to beat. The difficulty works in its favor, though, as does the short play time. There are multiple supplements for it, but we’ll just be looking at the base game. Just by chance a local board game cafe had a Dorasure event, so I managed some play time as well. My thoughts based come at the end.
Contents
The baubles and bits fit nicely, and there is padding for the miniatures. The board and character sheets rest upon this.
The game board folds in half
and is sturdy. There are five characters, each with a small character sheet and unpainted metal miniature. There is a twelve page manual, note about miniature design changes, and reference sheet. 13 dice, 13 tiles, 9 damage tokens, 5 completion markers, and 15 glass markers round out the box that costs ¥3,973 retail. It seems apropos that Giant Hobby, a miniatures game shop, would produce a game with miniatures. The components are all sturdy.
News of Hobby Japan losing the license to D&D and planned releases being cancelled was a shock to the Japanese D&D community. This led to numerous calls to keep D&D in Japan, including a petition to Wizards of the Coast. A few months later WOTC announced that they’d be releasing 5E in Japan directly. The price point actually dropped from ¥6,000 to ¥5,500 per book, with the starter and deluxe play sets being competitively priced.
As I mentioned in my write up about Game Market Fall 2022, Wizards is putting a lot of effort into promoting D&D. Most recently was a Magic: The Gathering Players Convention in Yokohama where there was a D&D booth with 10 minute trial sessions.
Writing about the Fall Tokyo Game Market in Spring feels a bit odd, but the last few months have kept me busy. The Fall 2022 Tokyo Game Market was a nice respite from everything, though. Last time I went was Spring 2019, and the energy this time was frenzied after several years of cancellations. This year was a return to the main Tokyo Big Site building.
Lots of flyers show casing games, including a number that had Kickstarter campaigns.
I stumbled upon a simple solo journaling game with an interesting mechanic while researching TRPG ebooks. Called Message on the Palm (てのひらの伝言), its premise is awakening to find a palm-sized visitor outside your window. What that visitor is depends on the last digit of your previous Tweet. In fact, this is the only randomizerーeach tweet references the ID of the previous one to customize the prompt from a list of options.
Templates are provided for each tweet to serve as a guide. Most tweets have a single template, but the fifth has two options: one for if the visitor is invited in and one if the visitor is driven away. Continue reading Message on the Palm