Hands on Hanamikoji

Hanamikoji contents - 7 geisha cards and 7 types of tool cards. Victory and action tokens. Rules in multiple languages

It’s hard to believe that it’s already New Year’s Eve! I had fun playing Hanamikoji a few times with my wife the other night. Taking its name from a famous street in Kyoto, it is a beautifully illustrated game about earning the favors of geisha by giving them the tools they specialize in. While a simple and fast game to play, there’s a lot of thought and reading of the other player that goes into each round. Continue reading Hands on Hanamikoji

Interview with Game Designer Yoshiyuki Arai

I had the pleasure of discussing analog gaming and design over dinner with veteran Japanese game designer Yoshiyuki Arai. Among his various accomplishments, his game Fantasy Defense had a very successful Kickstarter.

Yoshiyuki Arai closeup
Yoshiyuki Arai at GenCon 50

Scott: How did you get started gaming and what were your first games?

Arai: As a child in the early ’80s there was a board game boom with lots of TV program toy tie-ins. After that, Bandai’s Party Joy
(Japanese blog post about the SD Gundam version) board game series took off, with each game costing 1,000 yen each. I couldn’t afford it with my allowance, so I’d play at a friend’s place. They included an A4 size board, rubber figures, and dice. Over ten years there were over 300 types of games and it was a big hit at the time.

A long time ago, Japan was a major player in the board game market. Sorry, I’m starting with some board game history. Avalon Hill games were imported and sold in department stores. I never played them, but gamers born before the 70’s most likely have. In fact, I’d say that most gamers now in their 50’s got started with Avalon Hill games. Continue reading Interview with Game Designer Yoshiyuki Arai

A Day at the DAC 2017

DAC 2017 Sign on whiteboard
This way to the 2017 DAC!

The Dungeons & Dragons Annual Convention (DAC) usually falls at a busy time of year for me, so I haven’t been able to participate until this year. The convention consists of two days of D&D-related gaming, with each player participating in one game for the entire day.

I only attended the Saturday session, but it was packed. Reception started at 9:30 am and was followed by the opening ceremony at 10am where they introduced the DMs for the day. Gaming started at 10:30am and continued until 7pm with a few breaks decided by the table. After that, closing comments, announcements, and a raffle with tons of prizes. Continue reading A Day at the DAC 2017

Friday Night Adventurers

With the Japanese edition of Dungeons and Dragons 5th edition coming out this Autumn, there has been an increased interest in D&D. We’ve had a number of new players, or those returning from older editions, stop by the Wednesday night Adventurer’s League as well.

The cast
The cast of Friday Night Adventurers

There’s a Japanese language stream of D&D on Friday nights that just recently restarted after a hiatus called Friday Night Adventurers (金曜夜は冒険者). It’s structured in a way that also teaches a bit of the system. There is a natural feel to it, like we’re just joining in and watching a group play instead of watching a more theatric performance. While enjoyable to watch for veteran players, I imagine this style is especially helpful for beginners and those who have an interest in seeing how a real game plays out. Hopefully this and the Japanese edition will increase the number of players in Japan. Continue reading Friday Night Adventurers

Castlevania on Netflix

Castlevania opening title

Despite being a long time fan of the Castlevania series, I was skeptical of an American anime adaptation of the NES classic Castlevania III. On a whim one night, I decided to give it a watch and boy am I glad I did! After a little apprehension, I was quickly drawn into the story and beautiful art, finishing the the first season wanting more. Continue reading Castlevania on Netflix

Rise of the Game Cafe

I was a bit surprised by this article on the growing popularity of board game cafes in America and Canada. Board game cafes have become popular in Japan as well, but that’s partly by necessity since most people don’t have the space to play at home.

In the time that I’ve been gaming here, I’ve actually never played at a friend’s house. I have played at game stores, game spaces, business conference rooms, community centers, and cafes, but no homes. On the other hand, in America I played exclusively at someone’s house or online. While it’s partly space related, there’s also a cultural element about entertaining others outside the home. Continue reading Rise of the Game Cafe

Cooking up some fun with Delicious in Dungeon

I haven’t read manga much recently, but Delicious in Dungeon (ダンジョン飯, literally “Dungeon Food”) caught my eye and I picked up the first three volumes. It’s been out for a few years now, so many of you have probably already heard of it, but I wanted to introduce it to those like me who hadn’t. There’s also an English translation available. Continue reading Cooking up some fun with Delicious in Dungeon

Hands on Shinobi Empire

I finally had a chance to play Shinobi Empire, one of the games I got at the last Game Market. I found it to be an easy to pick up and lighthearted game that was fun to play. One of the coolest things about this game is the cards themselves. Each card has a unique image, a mix of cute and cool, and they form a neat multi-storied castle as you play.

Instructions, 35 tokens, and 54 cards
Instructions, 35 tokens, and 54 cards

Players choose a set of seven colored tokens that correspond to the color of the ninjas they receive points for. Each player is dealt a hand of five cards. The player who is wearing the simplest clothes (most ninja-like) goes first, with play proceeding clockwise. A turn consists of a player drawing a card from the deck and then placing one card.

Continue reading Hands on Shinobi Empire

Thank you, Mr Wizards

My 5th edition D&D Player’s Handbook finally failed its third death save and succumbed to the curse of early editions losing their pages. I had heard that this was a common problem and that Wizards of the Coast had a replacement program, but I assumed that shipping to Japan would complicate the replacement. That assumption couldn’t be further from the truth as I received this wonderful response to my request: Continue reading Thank you, Mr Wizards