After probably twenty years away from Games Workshop games I’ve dipped my toes in again with Warhammer Underworlds: Nightvault. For the last year or two I’ve been painting Star Wars: Imperial Assault miniatures and enjoying that, so when the Warhammer Yokohama shop opened up nearby I was tempted to pickup one of the smaller skirmish games, but managed to resist.
A week later a friend wanted to get started with Shadespire and form a group, so I decided to pickup the Magore’s Fiends warband. Cue the Nightvault release and its bonus items still being available and my wallet got a bit lighter.
August has been a whirlwind of a month for me, so it was wonderful to let loose with an all night gaming session at the local gaming shop Rigoler. I wrote about the shop previously, and my appreciation of it has only increased the more I go.
The all night event officially started at 12 midnight and went to 5 AM at a bar in the same building as the shop, but the “pre-game” event started at 6pm and Rigoler was packed. My pre-game, though, was to go a local Bon Dance festival.
After years away from the world of BattleTech, Harebrained Schemes’ new BattleTech PC game has sucked me back into the 31st century. As a kid I was a huge fan of BattleTech and devoured its novels. But despite having the base game, AeroTech, and BattleSpace, I only played a few games of it. One of the things I longed for was a double blind game, and the new game has finally given me it.
So how does this relate to analog games you might ask? Well, the original tabletop game was also released in Japan and was translated by Group SNE, the makers of Sword World. It had its own revised mech designs and some of the novels were translated, but it didn’t seem to take off as much as one might have expected.
Following up on our look at Japanese TRPG magazines and then Game Mastery Magazine, we’ll next look at Role and Roll magazine. The issue I have at hand is volume 140 published in June 2016. Weighing in at 138 pages and A4 in size, there’s quite a bit of content for 1,200 Yen (~$12 USD). The majority of the content is black and white, but a few ads are in full color.
Role and Roll is published by Arclight and has been in print since 2003. It covers a variety of games, and while primarily focused on TRPGs, it also has some board game coverage as well. If you’re interested in what the very first issue was like, Continue reading Role and Roll Magazine
As I wrote about on Mother’s Day, my parents have always been very supportive. So today for Father’s Day, I’d like to thank my father for helping nurture my diverse interests.
Before retiring, my father worked a variety of jobs. The jobs ranged from a fishing boat to a wineries, a bookstore, a carpentry shop, and a variety of others, but the one he did longest was gardening. An even wider range of hobbies have included various kinds of art, archery, beading, sewing, black powder, atlatls, Continue reading Father’s Day
Last time we took a general look at analog game magazines in Japan, but this time we’ll dig into Game Mastery Magazine. Game Mastery Magazine is published by Group SNE and focuses on their various games. Published in March, volume 3 focuses on the history of Sword World and takes a peak at what is coming this summer with version 2.5. In addition to its Sword World coverage, it’s packed with articles about various TRPGs and board games. A4 in size, it is 162 pages and sells for 1,800 yen (roughly $18). Printed mostly in black and white, there are several full color sections. It’s available at local game shops as well as Amazon Japan
I’d like to take this Mother’s Day to thank my mother for always being supportive. We played a variety board and card games when I was young, and while we didn’t play any role-playing games, she always supported this hobby of mine.
I first encountered role-playing games when I was nine or ten and a friend (Hey D!) at an after school program introduced me to a home made game Space Pirates. This in turn led to AD&D and a host of other games as we grew up. This was in the early 90’s, so the D&D-leads-to-diablerie craze had subsided, but its effects were still lingering. One of the teachers, for instance, forbade D&D by name, but allowed other RPGs. I recall my friend and I once going to the library to covertly “study” Dungeons and Dragons. Continue reading Mother’s Day
A question I often hear is, “what TRPGs are popular in Japan?” I recently saw a flyer for a large TRPG convention, and thought it’d be interesting to look at the games being played.
Before we jump into the specifics, “convention” can mean anything from a small monthly event with a table or two to large events with dozens of tables. They also range from general TRPG conventions to single-system-only conventions, where only one game system is played (e.g. Sword World only).