I picked up Merchants of Haniwa (埴輪の商人) at Tokyo Game Market and had the chance to play with some friends. It’s a game for three to five players and plays for about 30 minutes.
But first, merchants of what? Haniwa are terracotta figures from the Kofun era of Japan with a distinctive shape. Once you’re familiar with the shape, you’ll spot references to them all over the place. 2023 Fall Game Market had two Haniwa related games for sale, and intrigued by the different approaches, I picked up both. We’ll be looking at Merchants of Haniwa this time, but we’ll take a look at the other one next time. Continue reading Merchants of Haniwa
A dragon has taken up residence in the mountains near the town of Havinia. Drawn to the region by this threat, the characters have limited time to prepare for battle while hunting the dragon. This is the premise of the cooperative RPGesque board game Dorasure.
I had been interested in Dorasure since I first saw it, but only recently picked it up at the Fall Tokyo Game Market. Published by the miniature shop Giant Hobby, Dorasure is cooperative board game with simple mechanics that is difficult to beat. The difficulty works in its favor, though, as does the short play time. There are multiple supplements for it, but we’ll just be looking at the base game. Just by chance a local board game cafe had a Dorasure event, so I managed some play time as well. My thoughts based come at the end.
Contents
The baubles and bits fit nicely, and there is padding for the miniatures. The board and character sheets rest upon this.
The game board folds in half
and is sturdy. There are five characters, each with a small character sheet and unpainted metal miniature. There is a twelve page manual, note about miniature design changes, and reference sheet. 13 dice, 13 tiles, 9 damage tokens, 5 completion markers, and 15 glass markers round out the box that costs ¥3,973 retail. It seems apropos that Giant Hobby, a miniatures game shop, would produce a game with miniatures. The components are all sturdy.
After learning about sugoroku, I’ve started noticing it in various places. The first was a reproduction of a 1902 game in a gift shop in Otaru. Next was at a museum gift shop in Yokohama, and again at a park gift shop. Most recently was the Edo-Tokyo Museum having several exhibits. Hunting for sugoroku has turned into a hobby of mine!
Guide to Otaru
The left panel is a place where they’re making Ramune. The middle panel is of a tobacco shop.
Otaru is a small town in Northern Hokkaido that once had a bustling financial district. This reproduction of a 1902 (Meiji 35) game Continue reading Sugoroku in the Wild
Today we’ll take a look at sugoroku, which refers to two types of traditional Japanese board games: board sugoroku (盤双六) and art sugoroku (絵双六). The latter, though, is is what people think of when they think of sugoroku. My wife discovered a book simply titled Sugoroku: Traditional Japanese Games at a local used bookstore and kindly picked it up for me. Published in 1974 and full of lavish photos of historic games, the first half looks at the types and art of sugoroku, while the latter half explores the history. As a bonus, a famous places sugoroku was tucked away in the sleeve.
I enjoyed flipping through the book just for its pictures alone, but the essays by its three authors deepened my interest. The following is a summary and highlights of what I learned from the book. Continue reading Sugoroku – Traditional Board Games
Last year my wife and I became hooked on the original Gundam TV show. Surprisingly, neither of us had watched it before, so what started as a lark inspired by this Yoshinoya commercial turned us into fans. When Arclight announced they were releasing a cooperative Gundam board game, I knew I wanted to give it, so picked it up at Tokyo Game Market.
The game is for 1-4 players and takes at least 30 minutes to play each phase. There are always four characters being played, so how many each player controls scales inversely with the number of players. Its gameplay is straight forward and simple, following the original TV show story. Like many story-based games, Continue reading Hands on Gundam the Game
From Season to Season is a cute game of winning by losing. Coming in a small confectionary-sized box, the labeling and design is that of traditional Japanese sweets. The game really plays to the idea of hospitality and ometenashi, with players giving points to others, and the player with the fewest points wins.
The top left card is a reference card. The bottom left card is used to track points, as well as indicate the player’s season.
Things are starting to settle down a bit and I’m finally able to game again. A friend organized a board game day and the first game we played was quite interesting– Life (人生ゲーム). I’ve played the American version when I was a kid, so it was interesting to revisit as an adult. Adding on to that, there are a number of changes unique to the Japanese version. I got a kick out of it, so wanted to share a few pictures of it.
The game has expanded from what I remember. There are now four add on expansion boards included with the game.
The designer Hisashi Hayashi and illustrator Ryoko Hayashi of the board game Yokohama (横濱紳商伝) were at Rigoler last Sunday. There was a special event for the game with signed copies available that had quite the turnout, with the game actually selling out.
After probably twenty years away from Games Workshop games I’ve dipped my toes in again with Warhammer Underworlds: Nightvault. For the last year or two I’ve been painting Star Wars: Imperial Assault miniatures and enjoying that, so when the Warhammer Yokohama shop opened up nearby I was tempted to pickup one of the smaller skirmish games, but managed to resist.
Freebie play mat
A week later a friend wanted to get started with Shadespire and form a group, so I decided to pickup the Magore’s Fiends warband. Cue the Nightvault release and its bonus items still being available and my wallet got a bit lighter.
After years away from the world of BattleTech, Harebrained Schemes’ new BattleTech PC game has sucked me back into the 31st century. As a kid I was a huge fan of BattleTech and devoured its novels. But despite having the base game, AeroTech, and BattleSpace, I only played a few games of it. One of the things I longed for was a double blind game, and the new game has finally given me it.
So how does this relate to analog games you might ask? Well, the original tabletop game was also released in Japan and was translated by Group SNE, the makers of Sword World. It had its own revised mech designs and some of the novels were translated, but it didn’t seem to take off as much as one might have expected.