World’s End Journey

World’s End Journey (終末紀行RPG) is a rules light indie TRPG about two travelers, human and robot, surviving in a world that has ended. The text from a promo image sums it up as, “No school. No society. No food. No bullets. No anything. With partner.” Using a d6 pool for resolution, it focuses on generating stories using roll or choose charts (ROC) .

World's End Journey CoverBoth the free 16-page and paid 40-page PDFs are A4 landscape with a three column layout. Primarily in black and white with a few images, the sample characters are illustrated in full color. The sections are clearly labeled and handy reference numbers are provided to make navigation even easier.

Setting

The setting is loosely defined with several core principals: mankind is long extinct; no other humans nor robots are around; there are no resources left, with only remnants from the past being repurposed; and the world is dangerous: in addition to the harsh landscape, mutants and drones pose a threat. The journey itself is one of survival. There’s enough guidance to set the mood, while the details are left to the GM and players to weave together. The exact year is undefined, and there both realistic (eg machine-guns) and far-future (eg laser guns) items available, but as we’ll see later, the items are about expressing the character and don’t have mechanical benefits. Continue reading World’s End Journey

Fool’s Coffin

Fool's Coffin BoxFool’s Coffin is a drafting game for two to six players with a twenty minute play time. Players are adventurers attempting to acquiring treasure from an ancient king’s tomb. Complicating this are five ghosts that like to play tricks on intruders. I picked Fool’s Coffin a while back at Tokyo Game Market and finally got a chance to play it. I was initially drawn to it by its beautiful cards, but was also looking for a lighter game with short play time.

Contents

Game box and cards.There are 25 ghost cards (five per type) and thirteen types of items for a total of 30 item cards. Each item corresponds to one of the five ghosts. For example, a sword is covered by the weapons ghost. Finally there are six reference cards, one for each player, listing the tricks each ghost does.

Rules

The winner is the first player to get ten points. The starting player begins with two item cards, while the others begin with one. Each turn has three phases:

  1. Draw an item card
  2. Play item card
  3. Enquiry (attempt to acquire the item by consulting a ghost)

After phase three and checking victory conditions, the current player chooses a card from their hand and passes it to the next player, whose turn then begins.

“Enquiry” as phase three requires some explanation behind the word. The action is literally “うかがい” (ask/enquire), and it’s explained as 伺いを立てる, which is to ask a superior for permission. Rather than looting or otherwise forcibly stealing from the tomb, you’re instead politely asking the ghosts for permission to receive an item.

Continue reading Fool’s Coffin

Dark Souls TRPG Solo Play Report

Character sheet on a tablet, with the cards comprising the map and dice behind it.
Early in the scenario.

After spending so much time with the Japanese Dark Souls TRPG (part one and part two), I wanted to give its tutorial scenario a try. The following are my play through notes with my impressions at the end. I played with real playing cards and dice, but marked up a PDF version of the character sheet on my tablet. Now, it goes without saying, but this post contains spoilers for the solo Dark Souls TRPG tutorial scenario.

The scenario is intended for a single player, and I ended up playing it solo. To make it more interesting for me, I did not read the scenario beforehand. Instead, I played through while reading it for the first time, and did my best to not read ahead. Continue reading Dark Souls TRPG Solo Play Report

Dark Souls TRPG Deep Dive: Behind the Screen

Our deep dive into the Japanese Dark Souls TRPG continues with a look at the GM portion of the book. Part one covered the first half of the book, which focuses on player content. I’ve done my best to keep spoilers to a minimum, but I do show the data of the first enemy encountered in the tutorial scenario. The remaining three sections we’ll look at today are Scenarios, Enemies, and Charts and Sheets. After that there’s a quick look at the bonus GM screen.

Scenario Section

The scenario section begins with helpful advice for the GM and an overview of both solo and multi play. It continues with an overview of how scenarios work, mapping, treasure, and the ominous malevolence sheet. Continue reading Dark Souls TRPG Deep Dive: Behind the Screen

Dark Souls TRPG Deep Dive

We’ll begin our deep dive into the Dark Souls TRPG by looking at the player-focused first half of the book. Part two will cover the game master focused latter half. Designed by Hironori Katou and
published by Group SNE, Dark Souls TRPG is a book that has been sitting in my blog backlog since it was published. It’s a crunchy, class and level based system that seeks to evoke the feeling Dark Souls III, while also avoiding what would be tedious in an analog game. As with many Japanese TRPGs, it only uses six sided dice. Continue reading Dark Souls TRPG Deep Dive

Invictus: the King

Invictus: The King deluxe edition box cover.

After trying out NoviNovi TRPG: The Horror, I next played a few games of Invictus: the King, a two player tactical card game. I originally picked this up at Tokyo Game Market 2019 because I loved the art, but it was also fun to play. Gameplay is symmetrical, with both players building their deck from the same set of cards.

What’s in the Box

Box contents: rulebook, cards, pieces, and folding board.

The are multiple themed editions, such as Japan and Egypt, but I have the original Medieval deluxe edition. The difference between the deluxe edition and others is the inclusion of a board and wooden tokens. Contained within is a folding game board; five types of soldiers with twenty cards each; 5 king cards; 5 wooden pieces (one for each unit color); and the rulebook. Continue reading Invictus: the King

Hands on Novi Novi TRPG: The Horror

Over the holidays I finally had a chance to play Novi Novi TRPG: The Horror. I had high expectations for it being an accessible TRPG to play with my wife, but it didn’t quite work as well as I had hoped. It’s a good game, it just wasn’t a good fit for us.

NoviNovi TRPG: The Horror Box

For background, my wife’s experience with TRPGs is playing a game of Magicalogia and seeing me play games of D&D and FFG Star Wars. We’ve watched a number of zombie shows and movies together, so I thought the horror theme would be a better hook than fantasy. To my surprise, she was more engaged with Magicalogia, Continue reading Hands on Novi Novi TRPG: The Horror

Sugoroku in the Wild

After learning about sugoroku, I’ve started noticing it in various places. The first was a reproduction of a 1902 game in a gift shop in Otaru. Next was at a museum gift shop in Yokohama, and again at a park gift shop. Most recently was the Edo-Tokyo Museum having several exhibits. Hunting for sugoroku has turned into a hobby of mine!

Guide to Otaru

Otaru sugoroku

The left panel is a place where they're making Ramune. The middle panel is tobacco shop.
The left panel is a place where they’re making Ramune. The middle panel is of a tobacco shop.

Otaru is a small town in Northern Hokkaido that once had a bustling financial district. This reproduction of a 1902 (Meiji 35) game Continue reading Sugoroku in the Wild

Sugoroku – Traditional Board Games

Sugoroku: Traditional Japanese Games Cover

Today we’ll take a look at sugoroku, which refers to two types of traditional Japanese board games: board sugoroku (盤双六) and art sugoroku (絵双六). The latter, though, is is what people think of when they think of sugoroku. My wife discovered a book simply titled Sugoroku: Traditional Japanese Games at a local used bookstore and kindly picked it up for me. Published in 1974 and full of lavish photos of historic games, the first half looks at the types and art of sugoroku, while the latter half explores the history. As a bonus, a famous places sugoroku was tucked away in the sleeve.

I enjoyed flipping through the book just for its pictures alone, but the essays by its three authors deepened my interest. The following is a summary and highlights of what I learned from the book. Continue reading Sugoroku – Traditional Board Games

Role & Roll TRPG Catalog

Role & Roll TRPG Catalog 2020 Cover

Today we’ll take a look at a Role & Roll TRPG catalog from 2020. A catalog? From last year? While it may sound dull on the surface, I find it interesting how a publisher classifies and presents their games.

Role & Roll is one of the major TRPG publishers in Japan, and is part of ArcLight, a major analog game company that runs Game Market. In addition to the magazine of the same name, Role & Roll publishes a variety of TRPG related books. The Role & Roll game shop in Akihabara is their physical storefront. Continue reading Role & Roll TRPG Catalog