World’s End Journey (終末紀行RPG) is a rules light indie TRPG about two travelers, human and robot, surviving in a world that has ended. The text from a promo image sums it up as, “No school. No society. No food. No bullets. No anything. With partner.” Using a d6 pool for resolution, it focuses on generating stories using roll or choose charts (ROC) .
Both the free 16-page and paid 40-page PDFs are A4 landscape with a three column layout. Primarily in black and white with a few images, the sample characters are illustrated in full color. The sections are clearly labeled and handy reference numbers are provided to make navigation even easier.
Setting
The setting is loosely defined with several core principals: mankind is long extinct; no other humans nor robots are around; there are no resources left, with only remnants from the past being repurposed; and the world is dangerous: in addition to the harsh landscape, mutants and drones pose a threat. The journey itself is one of survival. There’s enough guidance to set the mood, while the details are left to the GM and players to weave together. The exact year is undefined, and there both realistic (eg machine-guns) and far-future (eg laser guns) items available, but as we’ll see later, the items are about expressing the character and don’t have mechanical benefits. Continue reading World’s End Journey

Fool’s Coffin is a drafting game for two to six players with a twenty minute play time. Players are adventurers attempting to acquiring treasure from an ancient king’s tomb. Complicating this are five ghosts that like to play tricks on intruders. I picked Fool’s Coffin a while back at Tokyo Game Market and finally got a chance to play it. I was initially drawn to it by its beautiful cards, but was also looking for a lighter game with short play time.
There are 25 ghost cards (five per type) and thirteen types of items for a total of 30 item cards. Each item corresponds to one of the five ghosts. For example, a sword is covered by the weapons ghost. Finally there are six reference cards, one for each player, listing the tricks each ghost does.






